Your Spellstrike feature may be applied to any ranged or thrown weapon. By upgrading a spell with an instinct point, that spell will always be cast at one level higher, without expending a spell slot higher than the spell’s original slot. This ability gives the blood magus damage reduction 1/bludgeoning. save hide report. —Aedwin Drankaar, first Bladed Magus, Account of the murder of the high sorcerer Marlock of the UnSeelie Court Council. But a handful of mages wish to tempt fate and fight in the front lines, magic in one hand and a sword in the other. A friend of mine loves the flavor of the Blood Magus PrC, but neither of us can put together a cohesive build because of the lost caster levels. Any attacks or spell attacks this turn, including the initial melee attack are -2 to hit. There are 3 distinct paths a magus can take. 27.1k. A 10th-level ultimate magus can affect spells of 5th level or lower. He gains the supernatural ability to transport himself great distances via the blood of living creatures. A Magus listens directly to the magical weave that carries arcana through existence itself, honing their powers to a level far beyond that of other magic wielders. You can have up to two bonded weapons, but can summon only one at a time with your bonus action. Dropping your longsword, and picking up a greatsword, you will slice with steel and arcane power. At level 11, your weapon attacks deal an additional 1d8 necrotic damage. The blood draught must be drawn fresh from his body, or it loses potency within 1 round. Hit Points: d8 hit points is hard for a strictly melee class, so be sure to keep your AC high.. Base Attack Bonus: 2/3 BAB is acceptable, and if you keep your weapon well enhanced and your Dexterity high, it will be plenty.. At 7th Level, when you cast a cantrip as an action, you may make a weapon attack as a bonus action. Special: The character must have been killed, then returned to life. All Magi have a personalized spell-map that expands with experience. Whether commanding the elements or manipulating the minds of your enemies, the new arcana flowing within your veins has been refined and controlled. You don’t need to have the spell prepared. It seems to balance out. Starting at 18th, level you may add one spell from each spell list other than wizard to your spells known, they can be of any level you know. If the spell requires a saving throw, the target makes its initial save at disadvantage. To cast one of these spells, you must expend a slot of the spell's level or higher. Hit Points at 1st Level: 8 + Constitution modifier Throwing your rapier aside, you pick up a bow to fling spells as well as arrows. Thicker Than Water (Su): At 7th level and higher, a blood magus’s vital fluids are partially under his control. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier, Spell attack modifier = your proficiency bonus + your Intelligence modifier. Because of this ability, damage a blood magus takes from using his blood component and bloodseeking spell special abilities never requires him to make a Concentration check to fi nish the spell he is casting. Starting at 9th level whenever you make an attack using the attack action, you may follow it up with a spellbash, dealing no damage, but if you hit you may cast a non-damaging spell on that creature. At level 5, your spell-like ability is under the effects of the Quickened Meta Magic feat permanently. Skills: Choose two from the following: Acrobatics, Athletics, Arcana, History, Insight, Intimidation and Investigation. Your 5E Magus has ranger weapon and armor proficiencies and number of skills, and otherwise follows the paladin chassis. Hit Dice: 1d8 per level A blood magus need not meet any of the given prerequisites to create the homunculus; however, a blood magus must permanently sacrifice 1 hit point as part of the creation process. Your spell-map shows how many Spell Slots you have to cast your Spells of 1st level and higher. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn. The Hexcrafter gains access to the following spells, and may add them to their spellbooks after they have reached the appropriate Magus level. You can prepare a number of spells equal to you Intelligence Modifier + your magus level (minimum of one spell). With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. Choose one of the following options. At level 15, when you roll initiative and have no Arcane Points remaining, you regain an amount of AP equal to your Intelligence Modifier. A real gift as I was falling into the darkness of désespoir!" A Magus with the Instinct of Evocation directs massive surges of arcane energy at his foes, and holds no fear of dangerous magic. Hexcrafters perfect the art of cursing their foes in the midst of battle. At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. When you strike a target, you may spend a spell slot as usual, as well as 3 AP, and the spell is cast on them, and any save they make against it is made with disadvantage. Once “brewed,” a blood draught remains in circulation within a magus’s body. A blood magus merely designates a direction and distance (“a living creature twenty miles due west of here”), and the bloodwalk ability transports him to a destination creature as close as possible to the desired location. As a student of … Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Magus level after 1st, Armor: light armor and shields Awaken Blood (Su): At 8th level and higher, a blood magus can bestow momentary consciousness on an opponent’s blood. For the purpose of making a Concentration check to cast, concentrate on, or direct a spell when he might be distracted by damage, a blood magus subtracts his level from any hit point damage dealt to him by an attack that strikes him during the action (or whenever he is subject to a source of continuous damage, such as Melf’s acid arrow). You may not use a spell on any of these arrows. There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. By touching the homunculus, a blood magus can transfer his wounds to the creature (up to 1 hp … Level by level, the class mimics the paladin in terms of when it gets certain kinds of abilities – except at third level, when the paladin gets both Divine Health as well as choosing an Oath, but the magus only gets the … On your adventures, you might find other spells that you can add to your spellbook. The AC bonus provided by this spell gains an additional bonus equal to +1/4 caster level (rounded down). For example, a 1st-level blood magus can “ignore” 1 point of damage from each source that damages him while casting a spell for the purpose of determining the DC of his Concentration check to cast successfully. Trade the 5th level wizard feat for Spontaneous Divination. Magus' quirk blossomed late, she wasn't particularly the strongest or with the most impressive quirk in her hero school. 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