/X52 37 0 R /ExtGState endobj /Font The start player starts. << They act as a die value as indicated at the top and they serve as an estate type. /X81 112 0 R << A phase ends after five rounds. /T1_3 34 0 R /Parent 2 0 R The player who adds this tile to his estate may adjust all die results being used to place castles, mines or "knowledge" (dark green, grey or yellow tiles) by +/- 1, just as if he had used a worker tile for them. Each of the main cards in the game has a dual purpose function. /T1_1 34 0 R /T1_2 34 0 R /ViewerPreferences /X44 68 0 R >> /GS5 92 0 R /Rotate 0 /X0 23 0 R The player who adds this tile to his estate may adjust any die results being used to take new six-sided tiles from the game board by +/- 1, just as if he had used a worker tile for them. /TT0 80 0 R /T1_3 45 0 R /X109 37 0 R However, that’s where the interest ends for experienced players. /Contents 61 0 R pieces. /Font /X16 41 0 R each player marks a starting castle and gets the appropriate bonus. Should this result in him being start player for the next round then he also receives the white die. /T1_4 45 0 R /X30 49 0 R /GS0 30 0 R It gives the same flavor as the parent game without a board. As influential princes, the players devote their efforts to careful trading and building in order to lead their estates to prominence. Estate No. /X71 102 0 R 1, for example, has 4 cities: one 1-size, one 5-size and two 3-size. This site is dedicated to promoting board games. • Board game offers more strategy. 2-player game only 2 spaces are used per depot, in a 3-player game 3 and in a and in a 4-player game 4 spaces will have tiles placed onto them. Whether trading or livestock farming, city building or scientific research, many different paths lead to the prosperity and prominence of the players! /ColorSpace /T1_2 15 0 R If, because of this restriction, a player cannot store all of the goods tiles present in the chosen depot, then he simply leaves behind any goods he cannot store. /T1_0 17 0 R As of this writing, the card game is half the price of the board game. The next phase then begins. For the price point, The Castles of Burgundy: The Card Game is a good purchase and a good game, but there is no reason to purchase if players have no difficulty in getting The Castles of Burgundy to the table. /GS5 25 0 R %PDF-1.6 /X8 18 0 R >> As soon as a coloured region - regardless of its size - is completely covered with tiles, then this region is considered to be complete and scores victory points in two different ways: Depending on its size (1 to 8 spaces), the completed region scores between 1 and 36 victory points which are immediately scored on the victory point track. The game ends after the fifth phase has been played through to completion. << /T1_1 17 0 R /Parent 2 0 R and place it onto an empty storage space in the bottom left-hand corner of his board. First, he takes the topmost goods tile from the round spaces and places it onto the goods space of the depot whose number matches the number rolled on the white die. When a player adds a warehouse to his estate, he may immediately (without having to use a die!) /CS0 31 0 R /T1_4 45 0 R Randomly draw new six-sided tiles and place them, face-up, onto the matching-coloured six-sided spaces in the six numbered depots: In a 2-player game only those spaces marked with 2s (12 spaces), in a 3-player game only those spaces marked with 2s and 3s (18 spaces), and in a 4-player game all 24 spaces will have tiles placed onto them. endobj << /Font Final scoring follows, during which players receive victory points for the following: (Note: Six-sided tiles remaining on the storage spaces of a player's board are not scored). Tiles are acquired by "spending" dice and getting the tiles on the corresponding numbered depot. /Resources /ColorSpace Should a player not be able to make use of a building's advantage (because, for example, there aren't any more blue or light green tiles left in the numbered depots after having placed a market), then the building may still be added (although the advantage is lost in this case). Changing a die's result from 1 to 6 or from 6 to 1 is also permitted and also costs one worker tile. 7 0 obj /X41 71 0 R The player may take one six-sided tile of their choice from the depot whose number corresponds to the result of the die used to carry out the action. /X59 81 0 R /T1_1 16 0 R A phase ends after five rounds. 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